1. The best ideas are the ones blatently stolen from other successful webcomics or your favorite anime series. The webcomicking world can certainly use more comics based on two guys making cracks while playing video games, the wacky adventures of roommates, or anything with elves. Premises like these cannot possibly be overdone!
2. If you need a character, why not put yourself in? You can even do one better by giving yourself all the successes you never had in real life by putting the "you" you want to be, not the "you" you really are. This includes making yourself slim when you are fat, a full head of hair when you have none, speaking Japanese when you've barely mastered English, being popular with the othe sex when your experience with the other sex primarily consists of internet porn.
3. Promote the hell out of your comic when the only thing you have are some character sketches made on lined paper and a half-way decent CG. Make sure you put this CG in everything, so that anyone who visits your page can see the same picture several times without scrolling down. Also, if you visit a message board, make an ad for your sig that will not only be larger than the posts you make, but of a size that stretches the tables horizontally so that every thread you post on makes everyone have to use the bottom scroller to read from side to side.
4. Make a blog on your comic page. Make sure you talk about people you hate, and why everyone you know sucks, because this enhances popularity. Also go into chat rooms and plug every doodle you make and get pissy when no one compliments you.
5. When you have completed 1 actual comic, E-mail all the popular webcomic artists asking them to trade links. Call them all egotistical pricks when they don't comply.
6. When you have completed 2 actual comics, you are now officially allowed to complain verbally about your readers, or lack thereof. It is always a good way to get visitors by saying how your comic is much better than Penny Arcade and PvP, and why you don't understand why they are much popular than you. Blame the readers whenever possible, because guilt works.
7. When you have completed 3 actual comics, you are now officially allowed to create a Cafe Press store. Be sure to give your small readership a large variety of goods to choose from, by placing the half-way decent CG you made in #3 on every possible item. Naturally, you are allowed to complain on your blog when you don't sell anything.
8. When you have completed 4 actual comics, you are now officially allowed to create a Wikipedia entry about your comic -- don't leave it to a third party, after all, no one knows your comic better than you do! Put spoilers in it that haven't shown up in your comic yet (best to be prepared) and put far more effort into the character descriptions and plot than you did on your own page, since it will all end up there anyways when your comic is famous. Complain loudly when Wikipedia removes it due to it not being noteworthy, and compare them to Nazis.
9. When you have completed 5 actual comics, and you are not rich and famous yet, you are entitled to quit -- after all, if you've spent the time to create a web comic and after 5 comics have not attained the stature of MegaTokyo, well, what's the point? Instead of just quitting silently, make sure you leave in a blast of drama that will justify the time you spent making the comics and the Wikipedia entry.
10. Last of all, quit just before a story arc ends, leaving everyone who was following it from the beginning for the last six years feeling resentful for not having closure ... wait a second.
yep, I'm still here
a weblog by clay
- 10 TIPS FOR SUCCESSFUL WEBCOMICKING